ABSTRACT
With this work I was able to show, not only what you can achieve with the computer graphic processing unit (GPU) but also it being the core in every 3 dimensional (3D) modeling and animation in our visual 3D world or environment. Though I used “AMD RADEON HD 7400M Series GPU” for the 3D modeling on this work, there are much powerful GPUs Engine with capabilities to handle heavy duty 3D images and rendering such as the ‘’Nvidia RTX 2080Ti” which is among the most powerful GPUs available in the market for heavy duty gaming and other photo-realistic modeling. To also compare side by side model rendered with varieties of other GPUs and the difference between a CPU renderings versus a GPU. To also show how a GPU can be use in movie making using CGI (Computer Generated Image) which are being use to manipulate visual environment, objects and other make believes in our Sci-Fi movies such The Avengers. 3D modelings are heavily used in modeling object such as skies, mountains, aircrafts and alien being just to make believe. The software used for the modeling shown on this work was the “Autodesk 3D Max” which is among the best software application tool use for CGI and 3D modeling. From the introduction of the first 3D accelerator from 3dfx in 1996 these units have come a long way to be truly called a “Graphics Processing Unit”. So it is not a wonder that this piece of hardware is often referred to as an exotic product as far as computer peripherals are concerned. By observing the current pace at which work is going on in developing GPUs we can surely come to a conclusion that we will be able to see better and faster GPUs in the near future.
CONTENTS
CHAPTER ONE
1.0 INTRODUCTION
1.1 STATEMENT OF THE PROBLEMS
1.2 AIM AND OBJECTIVES
1.3 SIGNIFICAN OF THE STUDY
1.4 SCOPE AND LIMITATION IN GPU
1.5 HISTORYAND STANDARDS OF GPU
1.6 WHAT’S A GPU?
CHAPTER TWO
Literature review
2.0 TYPES OF GPU
2.1 GEFORCE 4
2.2 GEFORCE 4 TI
2.3 COMPONENTS OF GPU
2.4 PERIPHERAL COMPONENTINTER CONNECT
2.5 ACCELLERATED GRAPHICS PORT
2.6 HOW IS 3D ACCELLERATION DONE?
2.7 GPU OVERCLOCKING
2.8 HOW TO OVERCLOCK GPU
2.9 PERFORMANCE FACTOR OF GPU
CHAPTER THREE
3.0 GPU PERFOMANCE HIERARCHY
3.1 BEST GRAPHIC CARDS FOR GAMING IN 2020
3.2 INTRODUCTION TO AUTODESK 3D MAX
3.3 BRIEF HISTORY OF THE SYSTEM
3.4 3D MODELING WITH AUTODESK 2016
3.5 GPU RENDERING VS CPU RENDERING
3.6 ADVANTAGES OF CPU RENDERING
3.7 ADVANTAGES OF GPU RENDERING
CHAPTER FOUR
4.0 OVERVIEW OF THE GPU HARDWARE
4.1 DIRECTX AND OPEN GL
4.1.1 WHAT IS OPENGL
4.1.2 WHAT IS DIRECTX
4.3 DESIGNING A 3D MODEL USING AMD RADEON HD 7400M Series GPU
4.4 PARRELLE PROGRAMING WITH CUDA
CHAPTER FIVE
5.1 SUMMARY
5.2 CONCLUSION
REFERENCES
TABLE OF FIGURES
FIGURE 1 CHART COMPARISM PERFORMANCE OF GEFORCE4600 TI
FIGURE 2 PERIPHERAL COMPONENT INTER-CONNECT
FIGURE 3 ACCELLERATED GRAPHICS PORT
FIGURE 5 AGP MEMORY ALLOCATION
FIGURE 6 OVERCLOCKING INDEX
FIGURE 7 GPU PERFORMANCE HIERARCHY 2019
FIGURE 8 BEST GRAPGIC CARD FOR GAMING
FIGURE 9 AUTODESK INTERFACE OVERVIEW
FIGURE 10 AUTODESK INTERFACE OVERVIEW
FIGURE 11 AUTODESK INTERFACE OVERVIEW
FIGURE 12 Modeling a box with autodesk, manipulating light for image background.
FIGURE 13 OVERVIEW OF THE GPU CARD HARDWARE INTERFACE
FIGURE 14 Radeon X800XL graphics card with DVI, VGA and ViVo connections.
FIGURE 16 OpenGL HardWare InterConnect
FIGURE 17 Autodesk interface overview modeling a 3D bicycle
FIGURE 18 Autodesk interface overview modeling a 3D bicycle
FIGURE 19 Autodesk interface overview modeling a 3D bicycle
FIGURE 20 Autodesk interface overview modeling a 3D bicycle
FIGURE 21 Autodesk interface overview modeling a 3D bicycle
FIGURE 22 Autodesk interface overview modeling a 3D bicycle
FIGURE 23 Autodesk interface overview modeling a 3D bicycle
FIGURE 24 Autodesk interface overview modeling a 3D bicycle
FIGURE 25 Autodesk interface overview modeling a 3D bicycle
FIGURE 26 FINAL RENDERED RESULT
FIGURE 27 REALISTIC 3D RENDERED DRONE
FIGURE 28 3ds Max Vray Realistic Interior
FIGURE 29 NVIDIA TESLA P100 PERFORMANCE CHART
FIGURE 30 GPU MICROPROCESSING TREND DATA
FIGURE 31 CUDA APPLICATION DOMAIN
ANUMA, A (2021). 3d Modeling & Animation Using Computer Graphics Processing Unit (Cgpu) A Study And Research Carried Out And Presented. Repository.mouau.edu.ng: Retrieved Nov 21, 2024, from https://repository.mouau.edu.ng/work/view/3d-modeling-animation-using-computer-graphics-processing-unit-cgpu-a-study-and-research-carried-out-and-presented-7-2
AMAH, ANUMA. "3d Modeling & Animation Using Computer Graphics Processing Unit (Cgpu) A Study And Research Carried Out And Presented" Repository.mouau.edu.ng. Repository.mouau.edu.ng, 23 Mar. 2021, https://repository.mouau.edu.ng/work/view/3d-modeling-animation-using-computer-graphics-processing-unit-cgpu-a-study-and-research-carried-out-and-presented-7-2. Accessed 21 Nov. 2024.
AMAH, ANUMA. "3d Modeling & Animation Using Computer Graphics Processing Unit (Cgpu) A Study And Research Carried Out And Presented". Repository.mouau.edu.ng, Repository.mouau.edu.ng, 23 Mar. 2021. Web. 21 Nov. 2024. < https://repository.mouau.edu.ng/work/view/3d-modeling-animation-using-computer-graphics-processing-unit-cgpu-a-study-and-research-carried-out-and-presented-7-2 >.
AMAH, ANUMA. "3d Modeling & Animation Using Computer Graphics Processing Unit (Cgpu) A Study And Research Carried Out And Presented" Repository.mouau.edu.ng (2021). Accessed 21 Nov. 2024. https://repository.mouau.edu.ng/work/view/3d-modeling-animation-using-computer-graphics-processing-unit-cgpu-a-study-and-research-carried-out-and-presented-7-2